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Engineering

Continuous integration with Unity3D and jenkins – part 3

18/02/201922/02/2019 Jens KortboyerEngineering

Introduction For smaller game companies it is fairly common to work on multiple game projects at the same time. Utilizing Continuous Integration for multiple projects with each targeting multiple platforms can result in an increased number of builds. In this […]

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Continuous integration with Unity3D and jenkins – part 2

18/02/201922/02/2019 Jens KortboyerEngineering

Intro In the previous part I explained how to set up Jenkins and how to run a simple free-style job to build a Unity3D project. This works fine for all Unity3D projects that don’t require any additional steps after the […]

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Continuous integration with Unity3D and jenkins – part 1

18/02/201922/02/2019 Jens KortboyerEngineering

Introduction Jenkins is a Continuous Integration and automation server. It is an open-source and a web-based application written in Java, which can be installed on any platform that supports the Java Runtime. With the addition of hundreds of plugins Jenkins can be used to automate Continuous Integration tasks for […]

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Continuous integration and automated testing

18/02/201922/02/2019 Jens KortboyerEngineering

Introduction At it Matters Games we have at least three people working on one project at the same time. On larger projects we had even more than 10 people being involved during development peaks. Sometimes people are even working from home. How can […]

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