Michele Krüger

Gameplay Programmer

  • B.Sc. Digital Media (University of Bremen)
  • M.Sc. Media Informatics (HTW Berlin)
  • International semester in Computation Arts (Concordia University, Canada)
  • 1/2 year as a Gameplay Programmer at Bearhands
  • 1 year as a FullStack Unity Developer at Awesome Prototype
  • Since march 2017 as Gameplay Programmer at it Matters Games